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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL CTS] [BDW] KHR-GL45.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID occasionally fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103837#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL CTS] [BDW] KHR-GL45.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID occasionally fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103837">bug 103837</a>
from <span class="vcard"><a class="email" href="mailto:clayton.a.craft@intel.com" title="Clayton Craft <clayton.a.craft@intel.com>"> <span class="fn">Clayton Craft</span></a>
</span></b>
<pre>I just tried to run this test through CI on BDW/i965 and saw it fail.
stdout from test (matches what was reported previously):
Invalid gl_InvocationID value (0) was found for result coordinate at index
5 instead of expected value (31).
Invalid gl_InvocationID value used in TC stage at
esextcTessellationShaderTessellation.cpp:1440</pre>
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