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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - vkQuake flickering geometry under Intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109630#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - vkQuake flickering geometry under Intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109630">bug 109630</a>
from <span class="vcard"><a class="email" href="mailto:dragly@cognite.com" title="Svenn-Arne Dragly <dragly@cognite.com>"> <span class="fn">Svenn-Arne Dragly</span></a>
</span></b>
<pre>Just tested your patch
(<a href="https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1526">https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1526</a>) and it fixes the
visual flickering bug for me. Thanks!
Also tested the issue I had with the "overlapping" compute shaders, but that
was not fixed. I will see if I can create a minimal working example for that
and file a separate bug report - unless the error should turn out to be in my
code, of course.
By the way, I just realized that I have seen a couple of your talks when
reading up on Vulkan, Jason. Thanks for those as well. I learned a lot!</pre>
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