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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - flaky results from glescts geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_no_default_layer"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108571#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - flaky results from glescts geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_no_default_layer"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108571">bug 108571</a>
              from <span class="vcard"><a class="email" href="mailto:clayton.a.craft@intel.com" title="Clayton Craft <clayton.a.craft@intel.com>"> <span class="fn">Clayton Craft</span></a>
</span></b>
        <pre>Seems like this test is flaky again on gen9 hardware:

<a href="https://mesa-ci.01.org/mesa_master_daily/test/1c93aaf9dc6654ce5d2df42e38d6d90c/history">https://mesa-ci.01.org/mesa_master_daily/test/1c93aaf9dc6654ce5d2df42e38d6d90c/history</a>

(sort by 'hardware', see 2 failures in last few days on gen9)

Test output is a little different than last time:

    Rendered data for [x=0 y=0 attachment=0 layer=0] [0, 0, 0, 0] are different
from reference data [255, 255, 255, 255] !

<a href="https://mesa-ci.01.org/mesa_master_daily/builds/5145/results/753064000">https://mesa-ci.01.org/mesa_master_daily/builds/5145/results/753064000</a></pre>
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