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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [kbl/apl] [drm] GPU hang in Antutu 7.x games with 4.14.52 kernel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107356#c32">Comment # 32</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [kbl/apl] [drm] GPU hang in Antutu 7.x games with 4.14.52 kernel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107356">bug 107356</a>
from <span class="vcard"><a class="email" href="mailto:yugang.fan@intel.com" title="yugang <yugang.fan@intel.com>"> <span class="fn">yugang</span></a>
</span></b>
<pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=107356#c22">comment #22</a>)
<span class="quote">> (In reply to Ren Chenglei from <a href="show_bug.cgi?id=107356#c21">comment #21</a>)
> > Do we have any progress on this crash issue?
>
> I haven't been able to figure out the hang. Some observations though .. I've
> disabled EXT_tessellation_shader in the driver, this causes antutu to jump
> over the first test and run rest of the tests and there is no hang. I've
> also tried disabling usage of push constants (hang seems to be related to
> these) but this did not help, hang still occurs. Next thing I'm going to try
> is to dump all shaders from first test and see if I could figure out which
> ones might be related to the hang.</span >
i tried and found the hang related to below shader files(tried to comment the
share files loading, the hang would not be reproduced):
/sdcard/androiddata/shaders\floop_tesselation.glsl_shadow_vs_vp
/sdcard/androiddata/shaders\floop_tesselation.glsl_shadow_tes_tes
/sdcard/androiddata/shaders\floop_tesselation.glsl_shadow_tcs_tcs
i am trying to dump those files and to see if there are some related finds.</pre>
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