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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [REGRESSION] [BISECTED] [GLESCTS] race between destruction of types and shader compilation (?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110796#c28">Comment # 28</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [REGRESSION] [BISECTED] [GLESCTS] race between destruction of types and shader compilation (?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110796">bug 110796</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>This is now resolved in staging/19.1 branch (meaning next 19.1 release) with
following commit. There will be a different fix for master branch.
------- 8< ------
Author: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
Date: Tue Aug 6 13:10:10 2019 +0300
mesa: add glsl_type ref to one_time_init and decref to atexit
This fixes problems spotted within vk-gl-cts. Problem is that the builtin
functions refer to types and we should not release types before builtins
are released.
Fixes: 624789e3708c ("compiler/glsl: handle case where we have multiple
users for types")
Bugzilla: <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [REGRESSION] [BISECTED] [GLESCTS] race between destruction of types and shader compilation (?)"
href="show_bug.cgi?id=110796">https://bugs.freedesktop.org/show_bug.cgi?id=110796</a>
Signed-off-by: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
Acked-by: Lionel Landwerlin <<a href="mailto:lionel.g.landwerlin@intel.com">lionel.g.landwerlin@intel.com</a>></pre>
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