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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - run gfxbench manhattan in virtio-gpu guest causes host i915 recoverable gpu hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111153#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - run gfxbench manhattan in virtio-gpu guest causes host i915 recoverable gpu hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111153">bug 111153</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to Wang Zhenyu from <a href="show_bug.cgi?id=111153#c10">comment #10</a>)
<span class="quote">> I'm not sure, as that one seems to be vulkan issue.
>
> For this one, if you download my trace file, it actually hangs at call
> 233679, which is a compute shader program dispatch. Although this program
> has been dispatched for several times, maybe somehow uniform or shader
> storage buffer input has caused trouble in this shader, as you can see that
> it has loop internal.
>
> And another thing worth check is if there's any overflow of ssbo write. Is
> there anyway to check that from i965 backend?</span >
You may try to use 'intel_sanitize_gpu' tool to detect out-of-bounds GPU
writes, tool can be built as part of Mesa.</pre>
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