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<body><span class="vcard"><a class="email" href="mailto:denys.kostin@globallogic.com" title="Denis <denys.kostin@globallogic.com>"> <span class="fn">Denis</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - vkQuake flickering geometry under Intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109630">bug 109630</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
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<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - vkQuake flickering geometry under Intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109630#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - vkQuake flickering geometry under Intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109630">bug 109630</a>
from <span class="vcard"><a class="email" href="mailto:denys.kostin@globallogic.com" title="Denis <denys.kostin@globallogic.com>"> <span class="fn">Denis</span></a>
</span></b>
<pre>as this commit was merged to master and tested by Svenn-Arne Dragly and from
our side, closing issue as fixed.
commit bc612536eb2f0f77725103e53077ad5a28036ac3 (HEAD -> master, origin/master,
origin/HEAD)
Author: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
Date: Wed Jul 31 10:42:24 2019 -0500
anv: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D
There is an object-level preemption workaround which requires this.
However, even without object-level preemption, we seem to have issues
with geometry flickering when 3D and compute are combined in the same
batch and this appears to fix it.
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - vkQuake flickering geometry under Intel"
href="show_bug.cgi?id=109630">https://bugs.freedesktop.org/show_bug.cgi?id=109630</a>
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [CM246] Flickering with multiple draw calls within the same graphics pipeline if a compute pipeline is present"
href="show_bug.cgi?id=111267">https://bugs.freedesktop.org/show_bug.cgi?id=111267</a>
Cc: <a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>
Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>></pre>
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