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    <body><span class="vcard"><a class="email" href="mailto:denys.kostin@globallogic.com" title="Denis <denys.kostin@globallogic.com>"> <span class="fn">Denis</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - DiRT 4 has rendering problems"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110295">bug 110295</a>
          <br>
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          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>NEEDINFO
           </td>
         </tr></table>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - DiRT 4 has rendering problems"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110295#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - DiRT 4 has rendering problems"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110295">bug 110295</a>
              from <span class="vcard"><a class="email" href="mailto:denys.kostin@globallogic.com" title="Denis <denys.kostin@globallogic.com>"> <span class="fn">Denis</span></a>
</span></b>
        <pre>Hey Leozinho, could you please check this issue in the game on latest master
mesa?

I checked Witcher and vkQuake, both were fixed with:

commit bc612536eb2f0f77725103e53077ad5a28036ac3 (HEAD -> master, origin/master,
origin/HEAD)
Author: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
Date:   Wed Jul 31 10:42:24 2019 -0500

    anv: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D

    There is an object-level  preemption workaround which requires this.
    However, even without object-level preemption, we seem to have issues
    with geometry flickering when 3D and compute are combined in the same
    batch and this appears to fix it.

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - vkQuake flickering geometry under Intel"
   href="show_bug.cgi?id=109630">https://bugs.freedesktop.org/show_bug.cgi?id=109630</a>
    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED DUPLICATE - [CM246] Flickering with multiple draw calls within the same graphics pipeline if a compute pipeline is present"
   href="show_bug.cgi?id=111267">https://bugs.freedesktop.org/show_bug.cgi?id=111267</a>
    Cc: <a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>
    Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>></pre>
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