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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - SKL. Textures are flickering in SuperTuxKart"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110463#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - SKL. Textures are flickering in SuperTuxKart"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110463">bug 110463</a>
from <span class="vcard"><a class="email" href="mailto:denys.kostin@globallogic.com" title="Denis <denys.kostin@globallogic.com>"> <span class="fn">Denis</span></a>
</span></b>
<pre>I am sorry, previous comment was related to ANV fix.
Current issue (for i965) should be fixed with this one:
commit b8842bc3128a255677a1a8ea5207df46f8e54a04
Author: Danylo Piliaiev <<a href="mailto:danylo.piliaiev@globallogic.com">danylo.piliaiev@globallogic.com</a>>
Date: Thu Aug 1 13:57:14 2019 +0300
i965: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D
There is an object-level preemption workaround which requires this.
However, even without object-level preemption, we seem to have issues
with geometry flickering when 3D and compute are combined in the same
batch and this appears to fix it.
Bugzilla: <a class="bz_bug_link
bz_status_NEW "
title="NEW - Shadows are flickering in SuperTuxKart"
href="show_bug.cgi?id=110395">https://bugs.freedesktop.org/show_bug.cgi?id=110395</a>
Suggested-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
Signed-off-by: Danylo Piliaiev <<a href="mailto:danylo.piliaiev@globallogic.com">danylo.piliaiev@globallogic.com</a>>
Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Cc: <a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a></pre>
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