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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - DiRT 4 has rendering problems"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110295#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - DiRT 4 has rendering problems"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110295">bug 110295</a>
from <span class="vcard"><a class="email" href="mailto:leozinho29_eu@hotmail.com" title="leozinho29_eu@hotmail.com">leozinho29_eu@hotmail.com</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=144988" name="attach_144988" title="Backtrace">attachment 144988</a> <a href="attachment.cgi?id=144988&action=edit" title="Backtrace">[details]</a></span>
Backtrace
I tried testing DiRT 4 and I got the most strange crash I've ever seen. Using
Mesa 19.2.0-devel (git-5a898e2a65), on Steam logs, a bit before the crash, the
following appeared:
SPIR-V WARNING:
In file ../src/compiler/spirv/spirv_to_nir.c:826
Decoration not allowed on struct members: SpvDecorationRestrict
1388 bytes into the SPIR-V binary
SPIR-V WARNING:
In file ../src/compiler/spirv/spirv_to_nir.c:826
Decoration not allowed on struct members: SpvDecorationRestrict
2500 bytes into the SPIR-V binary
SPIR-V WARNING:
In file ../src/compiler/spirv/spirv_to_nir.c:826
Decoration not allowed on struct members: SpvDecorationRestrict
2588 bytes into the SPIR-V binary
SPIR-V WARNING:
In file ../src/compiler/spirv/spirv_to_nir.c:826
Decoration not allowed on struct members: SpvDecorationRestrict
2676 bytes into the SPIR-V binary
SPIR-V WARNING:
In file ../src/compiler/spirv/spirv_to_nir.c:826
Decoration not allowed on struct members: SpvDecorationRestrict
2800 bytes into the SPIR-V binary
SPIR-V WARNING:
In file ../src/compiler/spirv/spirv_to_nir.c:826
Decoration not allowed on struct members: SpvDecorationRestrict
2856 bytes into the SPIR-V binary
And then the game crashed with a segmentation fault. The backtrace, which is
really strange, is attached. As the game is crashing when trying to start a
stage, I can't test if this bug was fixed.</pre>
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