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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Debug mesa]. Dirt 4 crashes after launching"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111339#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Debug mesa]. Dirt 4 crashes after launching"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111339">bug 111339</a>
from <span class="vcard"><a class="email" href="mailto:denys.kostin@globallogic.com" title="Denis <denys.kostin@globallogic.com>"> <span class="fn">Denis</span></a>
</span></b>
<pre>hmmm, I am frustrated 8-/
I had a yesterday build with mesa, commit => 207026d29e
And got crashes. Then I started bisection, in the middle of it switched to
"release" from "debug", to speed up first game launch. And crashes disappeared.
Ok, I built latest (today) mesa, both, release and debug =>
5e38db0c47ca57c6e904f44d0d0e9ef299d14f3c
And I couldn't reproduce the crash. Tried to bisect between yesterday and
today's commits (4 steps only) - and was pointed to 100% wrong commit (related
to virgl).
Then I re-built mesa on 207026d29e commit again, and now can't reproduce
crashes.
I removed mesa shaders cache (~/.cache/mesa...) and also couldn't reproduce.
So there are two assumptions:
1. crash was really fixed in today mesa version
2. crash is flaky, and need to spend more time, to catch it.
I will try to get a gdb backtrace for it</pre>
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