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    <body><span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED WORKSFORME - [SKL] (recoverable) GPU hangs in benchmarks using compute shaders"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108820">bug 108820</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>WORKSFORME
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED WORKSFORME - [SKL] (recoverable) GPU hangs in benchmarks using compute shaders"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108820#c50">Comment # 50</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED WORKSFORME - [SKL] (recoverable) GPU hangs in benchmarks using compute shaders"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108820">bug 108820</a>
              from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
        <pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=108820#c46">comment #46</a>)
<span class="quote">> (In reply to Eero Tamminen from <a href="show_bug.cgi?id=108820#c45">comment #45</a>)
> > Added GPU hang tracking so that I can catch these.

> Every few days there's recoverable GPU hang on some SKL or BXT device in
> GfxBench Manhattan 3.1, CarChase or AztecRuins.</span >

Last recoverable GfxBench i965 hangs were months ago, with older (5.0 or
realier) kernels.

I've also seen twice Heaven hangs on SKL in June, but not since then.


-> Marking this as WORKSFORME (as I don't know what was fixed).


(In reply to Jakub Okoński from <a href="show_bug.cgi?id=108820#c49">comment #49</a>)
<span class="quote">> I double checked the SPIR-V specification, and I think this shader is
> invalid.</span >

If you think there's a valid issue after all with your compute shaders, could
you file a separate issue about that?


<span class="quote">> > 3.32.20 OpControlBarrier
> > This instruction is only guaranteed to work correctly if placed strictly
> > within uniform control flow within Execution. This ensures that if any
> > invocation executes it, all invocations will execute it. 
> > If placed elsewhere, an invocation may stall indefinitely.

> I guess RADV and/or AMD hardware can handle this case? Or maybe it's
> compiled differently?</span ></pre>
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