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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 9:0:0x86dfbff9, in Map-GL [6016], reason: Hang on render ring, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111395#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 9:0:0x86dfbff9, in Map-GL [6016], reason: Hang on render ring, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111395">bug 111395</a>
from <span class="vcard"><a class="email" href="mailto:mark.a.janes@intel.com" title="Mark Janes <mark.a.janes@intel.com>"> <span class="fn">Mark Janes</span></a>
</span></b>
<pre>It is unrealistic to expect that the problem can be pinpointed solely by
looking at the error state. The entire graphics stack is a big question mark
for this product.
If you want progress to be made on this bug, you need to follow up on the
requests that have been made:
- test with an upstream recent kernel
- test with the latest mesa release
- Provide reproduction steps
If your customer thinks updating to a newer graphics stack is riskier than
shipping the bugs that have been already fixed, you still need to *test* with
the new stack to understand which bug fixes need backports to your system.</pre>
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