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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - WOLF RPG Editor + Gallium Nine Standalone: Rendering issue when using Iris driver"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111467#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - WOLF RPG Editor + Gallium Nine Standalone: Rendering issue when using Iris driver"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111467">bug 111467</a>
from <span class="vcard"><a class="email" href="mailto:denys.kostin@globallogic.com" title="Denis <denys.kostin@globallogic.com>"> <span class="fn">Denis</span></a>
</span></b>
<pre><span class="quote">>If both Mesa 19.1 and 19.2-rc are already installed on your system, try using
>envar LIBGL_DRIVERS_PATH (for Iris) and D3D_MODULE_PATH (for Nine) to make
>sure to use Mesa 19.2-rc.</span >
during testing I am using 3 exports (plus iris, for sure):
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/home/den/mesa32/mesa-git-23.08/lib/
export LIBGL_DRIVERS_PATH=/home/den/mesa32/mesa-git-23.08/lib/dri/
export D3D_MODULE_PATH=/home/den/mesa32/mesa-git-23.08/lib/d3d
<span class="quote">>Also note that you can see known (hard-coded) d3dadapter9 search paths:
><a href="https://github.com/iXit/wine-nine-standalone/blob/master/common/library.c">https://github.com/iXit/wine-nine-standalone/blob/master/common/library.c</a></span >
Before running the game, I checked "wine ninewinecfg", to be sure, that d3d
library was taken from the right place - in all cases it was taken exactly from
the export.
<span class="quote">>I think there were multiple rendering issues with "Iris + Nine" and
>one of them (<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Rendering failure using wine-nine with the Touhou 17 demo"
href="show_bug.cgi?id=110657">https://bugs.freedesktop.org/show_bug.cgi?id=110657</a>) was
>fixed by b4c54894bba085966c52cb515bd72927e4ec4939.</span >
Hmm, could make sense, if will be taken into account the fact that rendering
results are different.
Ok, let me check this one more time</pre>
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