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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression] [Bisected] assert in fragment shader compilation when SIMD32 is enabled"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110507#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression] [Bisected] assert in fragment shader compilation when SIMD32 is enabled"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110507">bug 110507</a>
from <span class="vcard"><a class="email" href="mailto:currojerez@riseup.net" title="Francisco Jerez <currojerez@riseup.net>"> <span class="fn">Francisco Jerez</span></a>
</span></b>
<pre>(In reply to Jason Ekstrand from <a href="show_bug.cgi?id=110507#c5">comment #5</a>)
<span class="quote">> Typed this up and tested it w/ glxgears:
>
> <a href="https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1839">https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1839</a></span >
Yes, I had a more complete branch with SIMD32 fixes, but go ahead and duplicate
the rest of my work if you don't have anything else to do.</pre>
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