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    <body><span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [Regression] [Bisected] assert in fragment shader compilation when SIMD32 is enabled"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110507">bug 110507</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [Regression] [Bisected] assert in fragment shader compilation when SIMD32 is enabled"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110507#c10">Comment # 10</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [Regression] [Bisected] assert in fragment shader compilation when SIMD32 is enabled"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110507">bug 110507</a>
              from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
        <pre>Fixed by the following commit in master:

commit d15fe8ca8262d502435c4f83985ac414f950bc5f
Author: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
Date:   Sun Sep 1 22:12:07 2019 -0500

    Revert "intel/fs: Move the scalar-region conversion to the generator."

    This reverts commit c0504569eac5e5c305e9f0c240e248aca9d8891f.  Now that
    we're doing interpolation lowering in NIR, we can continue to stride the
    FS input registers directly in the brw_fs_nir code like we did before.
    This fixes SIMD32 fragment shaders which broke because lower_simd_width
    depended on the 0 stride to split PLN instructions correctly.

    Reviewed-by: Francisco Jerez <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>>

I didn't CC stable because nothing currently requires SIMD32 FS there.</pre>
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