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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [Debug mesa]. Dirt 4 crashes after launching"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111339#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [Debug mesa]. Dirt 4 crashes after launching"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111339">bug 111339</a>
from <span class="vcard"><a class="email" href="mailto:leozinho29_eu@hotmail.com" title="leozinho29_eu@hotmail.com">leozinho29_eu@hotmail.com</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=145299" name="attach_145299" title="Valgrind, gdb and shader cache">attachment 145299</a> <a href="attachment.cgi?id=145299&action=edit" title="Valgrind, gdb and shader cache">[details]</a></span>
Valgrind, gdb and shader cache
I managed to get the data using Fossilize + valgrind. I needed some time to
understand how to use Fossilize, however.
The attached file has the shader cache for DiRT 4, the command I used to
reproduce the crash, the gdb output and valgrind output.
If someone from Valve is reading this: make the text box to add launch options
bigger, please. It's unreadable once two environment variables are set.
Hopefully the data attached will be helpful.</pre>
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