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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Bisected] Segmentation fault on FS shader compilation (mat4x3 * mat4x3)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111664#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Bisected] Segmentation fault on FS shader compilation (mat4x3 * mat4x3)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111664">bug 111664</a>
from <span class="vcard"><a class="email" href="mailto:andrey.simiklit.1989@gmail.com" title="andrii simiklit <andrey.simiklit.1989@gmail.com>"> <span class="fn">andrii simiklit</span></a>
</span></b>
<pre>Bisected to:
ad55b1a7701ad51234af3b9fc30f4c54d2546b86 is the first bad commit
commit ad55b1a7701ad51234af3b9fc30f4c54d2546b86
Author: Timothy Arceri <<a href="mailto:timothy.arceri@collabora.com">timothy.arceri@collabora.com</a>>
Date: Wed Jan 18 10:28:22 2017 +1100
i965: remove GLSL IR optimisation loop</pre>
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