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    <body><span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [cfl] GPU hang when running UE4Editor"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110228">bug 110228</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEEDINFO
           </td>
           <td>RESOLVED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [cfl] GPU hang when running UE4Editor"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110228#c43">Comment # 43</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [cfl] GPU hang when running UE4Editor"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110228">bug 110228</a>
              from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
        <pre>Fixed in the kernel:

commit 9d7b01e93526efe79dbf75b69cc5972b5a4f7b37 (HEAD -> drm-intel-next-queued,
drm-intel/drm-intel-next-queued)
Author: Chris Wilson <<a href="mailto:chris@chris-wilson.co.uk">chris@chris-wilson.co.uk</a>>
Date:   Wed Sep 4 11:07:07 2019 +0100

    drm/i915: Restore relaxed padding (OCL_OOB_SUPPRES_ENABLE) for skl+

    This bit was fliped on for "syncing dependencies between camera and
    graphics". BSpec has no recollection why, and it is causing
    unrecoverable GPU hangs with Vulkan compute workloads.

    From BSpec, setting bit5 to 0 enables relaxed padding requirements for
    buffers, 1D and 2D non-array, non-MSAA, non-mip-mapped linear surfaces;
    and *must* be set to 0h on skl+ to ensure "Out of Bounds" case is
    suppressed.

    Reported-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
    Suggested-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [gen9] Hang recovery fails for atomic+textureBuffer hang"
   href="show_bug.cgi?id=110998">https://bugs.freedesktop.org/show_bug.cgi?id=110998</a>
    Fixes: 8424171e135c ("drm/i915/gen9: h/w w/a: syncing dependencies between
camera and graphics")
    Signed-off-by: Chris Wilson <<a href="mailto:chris@chris-wilson.co.uk">chris@chris-wilson.co.uk</a>>
    Tested-by: <a href="mailto:denys.kostin@globallogic.com">denys.kostin@globallogic.com</a>
    Cc: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
    Cc: Mika Kuoppala <<a href="mailto:mika.kuoppala@linux.intel.com">mika.kuoppala@linux.intel.com</a>>
    Cc: <<a href="mailto:stable@vger.kernel.org">stable@vger.kernel.org</a>> # v4.1+
    Reviewed-by: Mika Kuoppala <<a href="mailto:mika.kuoppala@linux.intel.com">mika.kuoppala@linux.intel.com</a>>
    Link:
<a href="https://patchwork.freedesktop.org/patch/msgid/20190904100707.7377-1-chris@chris-wilson.co.uk">https://patchwork.freedesktop.org/patch/msgid/20190904100707.7377-1-chris@chris-wilson.co.uk</a>

Solves the immediate test case.</pre>
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