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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal 4 Elemental and MatineeFightScene demos misrender"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111636#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal 4 Elemental and MatineeFightScene demos misrender"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111636">bug 111636</a>
from <span class="vcard"><a class="email" href="mailto:andrey.simiklit.1989@gmail.com" title="andrii simiklit <andrey.simiklit.1989@gmail.com>"> <span class="fn">andrii simiklit</span></a>
</span></b>
<pre>(In reply to andrii simiklit from <a href="show_bug.cgi?id=111636#c6">comment #6</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=145428" name="attach_145428" title="Patch for piglit">attachment 145428</a> <a href="attachment.cgi?id=145428&action=edit" title="Patch for piglit">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=111636&attachment=145428'>[review]</a> [review]
> Patch for piglit
>
> Here are intermediate results:
> I moved a bit forward in my investigation. I found out that this issue could
> be reproduced by a bit enhanced 'arb_texture_buffer_object-subdata-sync'
> piglit test (patch was attached). The enhanced test passes on radeon and
> i965 but fails on iris.</span >
Oh, it doesn't reproduce. Some of my local debug changes led to it. Just ignore
it.</pre>
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