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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 9:0:0x86dfbff9, in Map-GL [6016], reason: Hang on render ring, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111395#c47">Comment # 47</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 9:0:0x86dfbff9, in Map-GL [6016], reason: Hang on render ring, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111395">bug 111395</a>
from <span class="vcard"><a class="email" href="mailto:yugang.fan@intel.com" title="yugang <yugang.fan@intel.com>"> <span class="fn">yugang</span></a>
</span></b>
<pre>@dongwonk, i can't find the related functions in my mesa version, maybe due to
it is too old. thank you for your info.
@Kenneth, so far, we only reproduced when we using MSAA=2 (tried and not
reproduced it when MSAA = 0 or 4. as the reproduce rate reason, we sill need
more testings to verify this).</pre>
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