[Bug 59895] New: Weird clocking issue with atom laptop with gen3 intel graphics
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Jan 26 02:58:51 PST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=59895
Priority: medium
Bug ID: 59895
Assignee: chris at chris-wilson.co.uk
Summary: Weird clocking issue with atom laptop with gen3 intel
graphics
QA Contact: intel-gfx-bugs at lists.freedesktop.org
Severity: enhancement
Classification: Unclassified
OS: Linux (All)
Reporter: sergio.callegari at gmail.com
Hardware: x86 (IA32)
Status: NEW
Version: git
Component: Driver/intel
Product: xorg
Hi,
this is a minor thing, an 'enhancement'.
On this rather underpowered machine, if you run something that is intensive
only for the GPU, but not for the CPU the opengl rendering speed becomes
orrible. And you have a weird situation where loading the machine improves the
graphical performance rather than reducing it.
Sample case using glxgears. I know that it is not a benchmark, but here I am
using it precisely because it loads the GPU and only very modestly the CPU.
Due to vsync, glxgears should give approximately 60 fps.
If I start glxgears, with nothing else running, I see 60fps for the first 5
seconds, then 20-30 fps. At this point, if I launch something else that makes
the cpu work, glxgears rises back to 60fps, if I stop the extra CPU load
glxgears goes back to 30fps.
I suspect that when the cpu is not loaded enough the CPU clock drops down also
bringing down the GPU clock or the memory clock with it and this degrades the
GPU performance a lot. Should the GPU driver be able to tell the kernel 'I'm
making the GPU work hard, do not drop down the clock speed?'
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