[Bug 60124] no accelerated rendering on rotated display

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jan 31 09:36:59 PST 2013


https://bugs.freedesktop.org/show_bug.cgi?id=60124

--- Comment #5 from Chris Wilson <chris at chris-wilson.co.uk> ---
commit cd7df0004cf6e423d2ae6c0cf83a84e0031161b4
Author: Chris Wilson <chris at chris-wilson.co.uk>
Date:   Thu Jan 31 17:32:57 2013 +0000

    sna: Pass width/height to composite for rotated displays

    This is essential to handle displays that are too large to be rendered
    normally via the 3D pipeline and so that the bounds of the fixup region
    are known.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60124
    Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>

That will fix up SNA so that you can see the rotated screen, and you should be
able to drive glxgears at 60fps! Do bear in mind the 2048x2048 limit still
exists, and extra work is involved to circumvent that limit.

Hope this helps!

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