[Bug 81203] [BSW] GPU reset fails (ETIMEDOUT)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 8 01:58:21 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=81203
--- Comment #1 from lu hua <huax.lu at intel.com> ---
Test on drm-intel-nightly kernel(79e44bfa100) and latest Mesa master branch.
Run "bin/shader_runner
generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec2-uvec2.shader_test
-auto" 50 cycles, it doesn't have this issue. but run following cases still
have GPU hang.
Output:
bin/shader_runner
/home/GFX/Test/Piglit/piglit/generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec2-int.shader_test
-auto
PIGLIT: {"result": "pass" }
Piglit
returncode: 0
result: pass
summary: Piglit/spec_glsl-1.30_execution_built-in-functions_vs-op-mod-ivec2-int
PASS
!
@test: Piglit/spec_glsl-1.30_execution_built-in-functions_vs-op-mod-ivec2-ivec2
info: @@@Returncode: 1
test case start at: Thu Dec 12 00:05:48 2013
test case end at: Thu Dec 12 00:06:07 2013
Errors:
intel_do_flush_locked failed: Input/output error
Dmesg:<6>[ 370.763992] [drm] stuck on render ring
<6>[ 370.779238] [drm] GPU HANG: ecode 0:0xf3cffffe, in X [3741], reason: Ring
hung, action: reset
<6>[ 376.764291] [drm] stuck on render ring
<6>[ 376.779584] [drm] GPU HANG: ecode 0:0xf3cffffe, in X [3741], reason: Ring
hung, action: reset
Output:
bin/shader_runner
/home/GFX/Test/Piglit/piglit/generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec2-ivec2.shader_test
-auto
Probe color at (0,0)
Expected: 0.000000 1.000000 0.000000 1.000000
Observed: 0.000000 0.000000 0.000000 0.000000
Probe color at (1,0)
Expected: 0.000000 1.000000 0.000000 1.000000
Observed: 0.000000 0.000000 0.000000 0.000000
Probe color at (2,0)
Expected: 0.000000 1.000000 0.000000 1.000000
Observed: 0.000000 0.000000 0.000000 0.000000
Piglit
errors!
intel_do_flush_locked failed: Input/output error
!
returncode: 1
result: fail
summary:
Piglit/spec_glsl-1.30_execution_built-in-functions_vs-op-mod-ivec2-ivec2
FAIL
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