[Bug 55500] [sna gen4 w/a] corrupt rendering (including wrong rendering of characters and flickering on redraw)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jan 1 05:35:39 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=55500
--- Comment #148 from Chris Wilson <chris at chris-wilson.co.uk> ---
Worth trying just:
diff --git a/src/sna/gen4_render.c b/src/sna/gen4_render.c
index 637137e..dc80de3 100644
--- a/src/sna/gen4_render.c
+++ b/src/sna/gen4_render.c
@@ -660,9 +660,11 @@ inline static int gen4_get_rectangles(struct sna *sna,
if (rem <= 0) {
if (sna->render.vertex_offset) {
gen4_vertex_flush(sna);
- if (gen4_magic_ca_pass(sna, op))
+ if (gen4_magic_ca_pass(sna, op)) {
+ OUT_BATCH(MI_FLUSH |
MI_INHIBIT_RENDER_CACHE_FLUSH);
gen4_emit_pipelined_pointers(sna, op,
op->op,
op->u.gen4.wm_kernel);
+ }
}
OUT_BATCH(MI_FLUSH | MI_INHIBIT_RENDER_CACHE_FLUSH);
rem = MAX_FLUSH_VERTICES;
if you are happy that it reproduces reliably.
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