[Bug 80834] New: Unigine Valley incorrect rendering (trees and land are black) on HD Graphics 4000

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jul 2 16:04:22 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=80834

          Priority: medium
            Bug ID: 80834
                CC: intel-gfx-bugs at lists.freedesktop.org
          Assignee: intel-gfx-bugs at lists.freedesktop.org
           Summary: Unigine Valley incorrect rendering (trees and land are
                    black) on HD Graphics 4000
        QA Contact: intel-gfx-bugs at lists.freedesktop.org
          Severity: normal
    Classification: Unclassified
                OS: All
          Reporter: vitalif at yourcmc.ru
          Hardware: Other
            Status: NEW
           Version: XOrg CVS
         Component: DRM/Intel
           Product: DRI

Created attachment 102169
  --> https://bugs.freedesktop.org/attachment.cgi?id=102169&action=edit
Scene 7 - Intel

Hi!

I'm getting incorrect rendering in Unigine Valley benchmark on HD Graphics 4000
card (Core i7-3635QM CPU). When I've tried to run Valley first I did hit Bug
75664 and got lots of shader errors and white screen... but that was fixed by
adding MESA_EXTENSION_OVERRIDE="-GL_ARB_sample_shading" (as I understand it
shouldn't be a problem because r600/radeonsi I use as a reference doesn't have
this extension either). So it runs now, but the trees and most of the land is
black. See screenshots... everything is good on r600/radeonsi.

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