[Bug 75478] [BDW]Some Piglit and Ogles2conform cases cause GPU hang

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Mar 17 10:54:24 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=75478

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
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           Assignee|kenneth at whitecape.org       |intel-3d-bugs at lists.freedes
                   |                            |ktop.org

--- Comment #8 from Kenneth Graunke <kenneth at whitecape.org> ---
I've looked at these extensively, and I have no clue.  It appears to be a hang
in the shader; converting IF/ELSE/ENDIF to NOP makes the tests not hang.  I've
also tried adding lots of "switch" flags, and that doesn't help either.

Maybe somebody else will have an idea.

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