[Bug 78877] [BDW Regression]Piglit spec_ARB_sample_shading_builtin-gl-sample-id_2 fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue May 20 00:31:23 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=78877
lu hua <huax.lu at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEEDINFO |NEW
Assignee|przanoni at gmail.com |mika.kuoppala at intel.com
CC| |przanoni at gmail.com
--- Comment #3 from lu hua <huax.lu at intel.com> ---
Bisect shows: 9d0a6fa6c5e618bd978d625a215dc4a240ba3b3c is the first bad commit
commit 9d0a6fa6c5e618bd978d625a215dc4a240ba3b3c
Author: Mika Kuoppala <mika.kuoppala at linux.intel.com>
AuthorDate: Wed May 14 17:02:16 2014 +0300
Commit: Daniel Vetter <daniel.vetter at ffwll.ch>
CommitDate: Wed May 14 19:16:13 2014 +0200
drm/i915: add render state initialization
HW guys say that it is not a cool idea to let device
go into rc6 without proper 3d pipeline state.
For each new uninitialized context, generate a
valid null render state to be run on context
creation.
This patch introduces a skeleton with empty states.
v2: - No need to vmap (Chris Wilson)
- use .c files for state (Daniel Vetter)
- no need to flush as i915_add_request does it
- remove parameter for batch alloc size
- don't wait for the init (Ben Widawsky)
v3: - move to cpu/gpu (Chris Wilson)
Tested-by: Kristen Carlson Accardi <kristen at linux.intel.com> (v1)
Tested-by: Oscar Mateo <oscar.mateo at intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau at intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala at intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter at ffwll.ch>
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