[Bug 78877] [BDW Regression]Piglit spec_ARB_sample_shading_builtin-gl-sample-id_2 fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue May 20 00:31:23 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=78877

lu hua <huax.lu at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEEDINFO                    |NEW
           Assignee|przanoni at gmail.com          |mika.kuoppala at intel.com
                 CC|                            |przanoni at gmail.com

--- Comment #3 from lu hua <huax.lu at intel.com> ---
Bisect shows: 9d0a6fa6c5e618bd978d625a215dc4a240ba3b3c is the first bad commit
commit 9d0a6fa6c5e618bd978d625a215dc4a240ba3b3c
Author:     Mika Kuoppala <mika.kuoppala at linux.intel.com>
AuthorDate: Wed May 14 17:02:16 2014 +0300
Commit:     Daniel Vetter <daniel.vetter at ffwll.ch>
CommitDate: Wed May 14 19:16:13 2014 +0200

    drm/i915: add render state initialization

    HW guys say that it is not a cool idea to let device
    go into rc6 without proper 3d pipeline state.

    For each new uninitialized context, generate a
    valid null render state to be run on context
    creation.

    This patch introduces a skeleton with empty states.

    v2: - No need to vmap (Chris Wilson)
        - use .c files for state (Daniel Vetter)
        - no need to flush as i915_add_request does it
        - remove parameter for batch alloc size
        - don't wait for the init (Ben Widawsky)

    v3: - move to cpu/gpu (Chris Wilson)

    Tested-by: Kristen Carlson Accardi <kristen at linux.intel.com> (v1)
    Tested-by: Oscar Mateo <oscar.mateo at intel.com>
    Reviewed-by: Damien Lespiau <damien.lespiau at intel.com>
    Signed-off-by: Mika Kuoppala <mika.kuoppala at intel.com>
    Signed-off-by: Daniel Vetter <daniel.vetter at ffwll.ch>

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