[Bug 84252] [SNA/HSW] DRI3 rendering gets stuck waiting for present idle notify event

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Sep 24 17:04:07 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=84252

--- Comment #14 from Tobias Jakobi <liquid.acid at gmx.net> ---
(In reply to comment #13)
> It's just lacking the protocol definition, the data is still in the xtrace,
> just need to learn hex...
> 
> Does it hang as fast as the xtrace suggests? Right at the very first request?
Yes, it hangs immediately (on DRI3Open). Like I said, there is no window
created.


> Right, that's reassuring, but I am curious as to whether that prevents it
> from trying to construct two Pixmaps from the same handle - i.e. the splat
> in the full debug log.
So you need another full debug log with bo_reuse disabled?


> Most important question is does it really hang that early?
You mean with bo_reuse?

The issue appears almost immediately after loading the savegame. I load the
savegame, then I turn the camera and the image freezes. This is less than 2
seconds in-game.
Now with full debug it looks longer, I could take some steps, etc. -- let it be
maybe 6 seconds.

I haven't noticed these difference between bo_reuse enabled and disabled.

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