[Bug 93029] Hangcheck timer too agressive to pass dEQP for SNBGT1

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Nov 30 08:38:22 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=93029

--- Comment #6 from Chris Wilson <chris at chris-wilson.co.uk> ---
(In reply to Mika Kuoppala from comment #5)
> Created attachment 120213 [details] [review]
> drm/i915: Teach hangcheck about long operations on rings

I don't believe that it is flushing the tiny WRITE_CACHE that is causing the
huge delays, so guess it must be the top-of-pipe synchronisation (i.e. the wait
for the shader to complete). Still this smells like a DoS issue inside the
batch.

So what is different if mesa adds the PIPE_CONTROL as its last instruction in
the batch?

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