[Bug 96695] [HSW/BDW Bisected] 3D graphics show previous buffers

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jul 4 12:04:16 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96695

Pekka Jylhä-Ollila <pekka.jylha-ollila at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #2 from Pekka Jylhä-Ollila <pekka.jylha-ollila at intel.com> ---
The issue was fixed in the latest commits.

This commit:

commit bc369bbf4aed9df3c802bf8759bbdcdd1232f893
Author: Chris Wilson <chris at chris-wilson.co.uk>
Date:   Tue Jun 28 12:26:55 2016 +0100

    sna: Avoid recursion by testing shadow.wait

fixed fullscreen buffer swapping on Broadwell, and this commit:

commit 26f8ab5429a554801641415f0ab3b2d68cea1d00
Author: Chris Wilson <chris at chris-wilson.co.uk>
Date:   Mon Jul 4 10:11:50 2016 +0100

    sna: Restore local damage processing for TearFree/DRI2/swcursor early

fixed the issue in windowed mode.

Both platforms work correctly now, so I'll change the bug status to fixed.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-gfx-bugs/attachments/20160704/aa0d58ba/attachment.html>


More information about the intel-gfx-bugs mailing list