[Bug 93844] RetroArch refuses to go back into windowed mode after fullscreen with Intel i915 graphics
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Nov 3 10:25:44 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93844
--- Comment #190 from Chris Wilson <chris at chris-wilson.co.uk> ---
commit 40e3be34367141c952678f456f0e0d4632b6c266
Author: Chris Wilson <chris at chris-wilson.co.uk>
Date: Thu Nov 3 10:18:32 2016 +0000
sna/dri2: Complete the final flip in a chain after the window is destroyed
When the pending flip is queued, we update all the Windows to use the
next bo as their rendering target. However, that bo is not yet the
scanout until the future flip is performed. If the current fullscreen
Window is destroyed, we still must allow that flip to proceed or else
the old bo is left on the scanout.
And yes, this is indeed a fix to one of the debug patches that intended
to detect the error causing #93844. Irony.
Fixes: 7817949314a2 ("sna/dri2: Avoiding marking a pending-signal on a dead
Drawable")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93844
Reported-by: Diego Viola <diego.viola at gmail.com>
Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
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