[Bug 94028] GPU hangs while playing 3D game
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Sep 13 07:34:49 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94028
yann <yann.argotti at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Product|DRI |Mesa
Component|DRM/Intel |Drivers/DRI/i915
Assignee|intel-gfx-bugs at lists.freede |idr at freedesktop.org
|sktop.org |
QA Contact|intel-gfx-bugs at lists.freede |
|sktop.org |
--- Comment #1 from yann <yann.argotti at intel.com> ---
Assigning to Mesa product.
>From this error dump, hung is happening in render ring batch with active head
at 0x0beedc9c, with 0x7b000005 (3DPRIMITIVE) as IPEHR.
Batch extract (around 0x0beedc9c):
0x0beedc78: 0x780c0000: 3D UNKNOWN: 3d_965 opcode = 0x780c
0x0beedc7c: 0x00000000: MI_NOOP
Bad length 7 in (null), expected 6-6
0x0beedc80: 0x7b000005: 3DPRIMITIVE: fail sequential
0x0beedc84: 0x00000104: vertex count
0x0beedc88: 0x00001560: start vertex
0x0beedc8c: 0x00000000: instance count
0x0beedc90: 0x00000001: start instance
0x0beedc94: 0x00000000: index bias
0x0beedc98: 0x00000000: MI_NOOP
0x0beedc9c: 0x78150009: 3D UNKNOWN: 3d_965 opcode = 0x7815
0x0beedca0: 0x00000007: MI_NOOP
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