[Bug 91959] [865g Linux regression] GPU hang and disabled acceleration

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 23 16:29:45 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=91959

--- Comment #26 from Eugene <ken20001 at ukr.net> ---
(In reply to Chris Wilson from comment #25)
> Yes, it'll land in 4.9 and then back through the stable trees. I was just
> expecting it to already be in the 4.8-rc (and stable trees).

It would be great. I've been waiting for this for a long time.

--- Comment #27 from Eugene <ken20001 at ukr.net> ---
(In reply to Chris Wilson from comment #25)
> Yes, it'll land in 4.9 and then back through the stable trees. I was just
> expecting it to already be in the 4.8-rc (and stable trees).

It would be great. I've been waiting for this for a long time.

--- Comment #28 from Eugene <ken20001 at ukr.net> ---
With Linux 3.8RC7:

$ dmesg | grep -i error
[    2.348832] [drm:intel_pipe_update_end [i915]] *ERROR* Atomic update failure
on pipe A (start=21 end=3362197186) time 9 us, min 1017, max 1023, scanline
start 1026, end 1023
[   27.845631] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[   27.845634] i915: render error detected, EIR: 0x00000010
[   27.845806] [drm:i915_report_and_clear_eir [i915]] *ERROR* EIR stuck:
0x00000010, masking

And also I'm not able to play any video.

$ glxgears
Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
intel_do_flush_locked failed: Input/output error

but it works with:

$ LIBGL_ALWAYS_SOFTWARE=1 glxgears -info
GL_RENDERER   = Gallium 0.4 on llvmpipe (LLVM 3.8, 128 bits)
GL_VERSION    = 3.0 Mesa 11.2.0
GL_VENDOR     = VMware, Inc.
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture
GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture
GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture
GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square
GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp
GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object
GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader
GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert
GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2
GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync
GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate
GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle
GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc
GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil
GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_gpu_program_parameters GL_EXT_texture_array
GL_EXT_texture_compression_latc GL_EXT_texture_integer
GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced
GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range
GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra
GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render
GL_AMD_conservative_depth GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample
GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5
GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing GL_ARB_texture_storage
GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object
GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata
GL_ARB_program_interface_query GL_ARB_stencil_texturing
GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample
GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug
GL_ARB_buffer_storage GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8
GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix
GL_ARB_clip_control GL_ARB_conditional_render_inverted
GL_ARB_get_texture_sub_image GL_EXT_polygon_offset_clamp
GL_KHR_context_flush_control 
VisualID 32, 0x20
436 frames in 5.0 seconds = 87.180 FPS
XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
      after 1573 requests (1571 known processed) with 0 events remaining.

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