[Bug 99070] [SKL] GPU HANG: ecode 9:0:0x84dffff8, in Xorg [2482], reason: Hang on render ring, action: reset
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jan 5 09:03:53 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99070
yann <yann.argotti at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
i915 features| |GPU hang
Summary|[drm] GPU HANG: ecode |[SKL] GPU HANG: ecode
|9:0:0x84dffff8, in Xorg |9:0:0x84dffff8, in Xorg
|[2482], reason: Hang on |[2482], reason: Hang on
|render ring, action: reset |render ring, action: reset
i915 platform| |SKL
--- Comment #2 from yann <yann.argotti at intel.com> ---
n780 at tuta.io, consider to attach gpu error dump rather than putting it in
comment / description body.
There are constant improvements pushed in kernel and Mesa that will benefit to
your system, so please re-test with latest kernel & Mesa (12 or 13) and mark as
REOPENED if you can reproduce (and attach fresh gpu error dump & kernel log)
and RESOLVED/* if you cannot reproduce.
In parallel, assigning to Mesa product.
Kernel: 4.9.0-rc8+
Platform: SKL (pci id: 0x1916, pci revision: 0x07, pci subsystem: 1028:0704)
Mesa: [Please confirm your mesa version]
>From this error dump, hung is happening in render ring batch with active head
at 0xc21ac32c, with 0x7b000005 (3DPRIMITIVE) as IPEHR.
Batch extract (around 0xc21ac32c):
0xc21ac30c: 0x78090005: 3DSTATE_VERTEX_ELEMENTS
0xc21ac310: 0x02000000: buffer 0: invalid, type 0x0000, src offset
0x0000 bytes
0xc21ac314: 0x22220000: (0.0, 0.0, 0.0, 0.0), dst offset 0x00 bytes
0xc21ac318: 0x02f60000: buffer 0: invalid, type 0x00f6, src offset
0x0000 bytes
0xc21ac31c: 0x11230000: (X, Y, 0.0, 1.0), dst offset 0x00 bytes
0xc21ac320: 0x02f60004: buffer 0: invalid, type 0x00f6, src offset
0x0004 bytes
0xc21ac324: 0x11230000: (X, Y, 0.0, 1.0), dst offset 0x00 bytes
Bad length 7 in (null), expected 6-6
0xc21ac328: 0x7b000005: 3DPRIMITIVE: fail sequential
0xc21ac32c: 0x00000000: vertex count
0xc21ac330: 0x00000003: start vertex
0xc21ac334: 0x00000a34: instance count
0xc21ac338: 0x00000001: start instance
0xc21ac33c: 0x00000000: index bias
0xc21ac340: 0x00000000: MI_NOOP
0xc21ac344: 0x784d0000: 3D UNKNOWN: 3d_965 opcode = 0x784d
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