[Bug 99598] [IVB] GPU HANG: ecode 7:0:0x85fffefa, in glmark2 [8458], reason: Ring hung, action: reset
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jan 30 16:38:26 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99598
yann <yann.argotti at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
i915 features| |GPU hang
Status|NEW |NEEDINFO
Summary|[drm] stuck on render ring |[IVB] GPU HANG: ecode
|GPU HANG: ecode |7:0:0x85fffefa, in glmark2
|7:0:0x85fffefa |[8458], reason: Ring hung,
| |action: reset
i915 platform| |IVB
--- Comment #3 from yann <yann.argotti at intel.com> ---
According to mesa engineers, mesa only emits 3DSTATE_VERTEX_ELEMENTS on-demand
right before 3DPRIMITIVE.
So I recommend to update to latest version of xf86-video-intel since fix should
be already in and mark as REOPENED if you can reproduce (and attach fresh gpu
error dump) and RESOLVED/* if you cannot reproduce.
In addition, there are constant improvements pushed in kernel and Mesa that
will benefit to your system, so please re-test with latest kernel & Mesa (12 or
13).
In either case (still or not occurring), please confirm you config.
*Details:
- Kernel: 4.4.0-59-generic
- Platform: IvyBridge (PCI ID: 0x0152, PCI Revision: 0x09, PCI Subsystem:
1043:844d)
- Mesa: [Please confirm your version]
- xf86-video-intel: [Please confirm your version]
>From this error dump, hung is happening in render ring batch with active head
at 0x7cc98930, with 0x7a000003 (PIPE_CONTROL) as IPEHR.
Batch extract (around 0x7cc98930):
0x7cc988ec: 0x78090003: 3DSTATE_VERTEX_ELEMENTS
0x7cc988f0: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000
bytes
0x7cc988f4: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x7cc988f8: 0x06400000: buffer 1: valid, type 0x0040, src offset 0x0000
bytes
0x7cc988fc: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x7cc98900: 0x7b000005: 3DPRIMITIVE:
0x7cc98904: 0x00000004: tri list sequential
0x7cc98908: 0x0000540c: vertex count
0x7cc9890c: 0x00000000: start vertex
0x7cc98910: 0x00000001: instance count
0x7cc98914: 0x00000000: start instance
0x7cc98918: 0x00000000: index bias
0x7cc9891c: 0x7a000003: PIPE_CONTROL
0x7cc98920: 0x00101001: no write, cs stall, render target cache flush,
depth cache flush,
0x7cc98924: 0x00000000: destination address
0x7cc98928: 0x00000000: immediate dword low
0x7cc9892c: 0x00000000: immediate dword high
0x7cc98930: 0x7a000003: PIPE_CONTROL
0x7cc98934: 0x00000408: no write, texture cache invalidate, constant
cache invalidate,
0x7cc98938: 0x00000000: destination address
0x7cc9893c: 0x00000000: immediate dword low
0x7cc98940: 0x00000000: immediate dword high
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