[Bug 103973] New:=?UTF-8?Q?=20GPU=C2=A0Hang=20and=20crash=20in=20CS=20GO=20and=20Half=20Life=20?=(OpenGL games)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Nov 29 17:30:37 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=103973

            Bug ID: 103973
           Summary: GPU Hang and crash in CS GO and Half Life (OpenGL
                    games)
           Product: DRI
           Version: unspecified
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: DRM/Intel
          Assignee: intel-gfx-bugs at lists.freedesktop.org
          Reporter: nicolaspok at msn.com
        QA Contact: intel-gfx-bugs at lists.freedesktop.org
                CC: intel-gfx-bugs at lists.freedesktop.org

Created attachment 135803
  --> https://bugs.freedesktop.org/attachment.cgi?id=135803&action=edit
GPU crash dump

Hello,

I am consistently (100% of the time) experiencing a freeze after a few seconds
(always the same amount of time) when playing some Steam games. The game
freezes and ends up crashing a few seconds later.

dmesg returns:
[ 1557.000432] [drm] GPU HANG: ecode 9:0:0x85dffffb, in csgo_linux64 [5572],
reason: Hang on rcs0, action: reset
[ 1557.000433] [drm] GPU hangs can indicate a bug anywhere in the entire gfx
stack, including userspace.
[ 1557.000434] [drm] Please file a _new_ bug report on bugs.freedesktop.org
against DRI -> DRM/Intel
[ 1557.000434] [drm] drm/i915 developers can then reassign to the right
component if it's not a kernel issue.
[ 1557.000435] [drm] The gpu crash dump is required to analyze gpu hangs, so
please always attach it.
[ 1557.000436] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[ 1557.000473] i915 0000:00:02.0: Resetting chip after gpu hang
[ 1557.000716] [drm] RC6 off
[ 1557.004497] [drm] GuC submission enabled (firmware i915/skl_guc_ver6_1.bin
[version 6.1])
[ 1564.852419] i915 0000:00:02.0: Resetting chip after gpu hang
[ 1564.852590] [drm] RC6 off
[ 1564.857194] [drm] GuC submission enabled (firmware i915/skl_guc_ver6_1.bin
[version 6.1])
[ 1572.961630] i915 0000:00:02.0: Resetting chip after gpu hang
[ 1572.961782] [drm] RC6 off
[ 1572.966833] [drm] GuC submission enabled (firmware i915/skl_guc_ver6_1.bin
[version 6.1])
[ 1580.854178] i915 0000:00:02.0: Resetting chip after gpu hang
[ 1580.854348] [drm] RC6 off
[ 1580.858229] [drm] GuC submission enabled (firmware i915/skl_guc_ver6_1.bin
[version 6.1])
[ 1583.840878] asynchronous wait on fence i915:gnome-shell[677]/1:44ae timed
out
[ 1588.961251] i915 0000:00:02.0: Resetting chip after gpu hang
[ 1588.961407] [drm] RC6 off
[ 1588.964537] [drm] GuC submission enabled (firmware i915/skl_guc_ver6_1.bin
[version 6.1])
[ 1589.175268] csgo_linux64[5606]: segfault at 0 ip 00007fe68304eb2e sp
00007fe626889000 error 6 in libtier0_client.so[7fe68303c000+29000]
[ 1589.213491] csgo_linux64[5656]: segfault at 38 ip 00007fe66975dd59 sp
00007fe606ec1670 error 6 in client_client.so[7fe668afa000+17b1000]
[ 1589.251668] csgo_linux64[5606]: segfault at 0 ip 00007fe68304eb2e sp
00007fe626889000 error 6 in libtier0_client.so[7fe68303c000+29000]


I am currently using a custom 4.14.2.1 based Archlinux kernel for the surface
pro 4, but the problem also occurred with other (stock) kernel versions, like
4.9 and 4.12.
I am running mesa-17.2.5-1, xf86-video-intel-1:2.99.917+800+g37a682aa-1
I am using the surface pro native display

What I tried: changing (updating kernel versions), switching on and off RC6.
I will try the modesetting driver (whatever this means)

The same games run fine under Windows on the same hardware (dual boot).

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