[Bug 104760] System hang when use glTexImage3D to specify a 3D texture image
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Feb 12 11:36:07 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=104760
Eero Tamminen <eero.t.tamminen at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |eero.t.tamminen at intel.com
See Also| |https://bugs.freedesktop.or
| |g/show_bug.cgi?id=106106,
| |https://bugs.freedesktop.or
| |g/show_bug.cgi?id=106136
Keywords| |security
--- Comment #28 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Mark Janes from comment #26)
> Is the correct resolution to track graphics memory in a way that allows the
> OOM killer to target the process that is locking up the system?
GFX memory usage tracking isn't just an Intel or 3D specific issue, it's an
issue for the whole kernel DRI subsystem.
There's even a CVE about it: https://nvd.nist.gov/vuln/detail/CVE-2013-7445
> Lionel's workaround will handle this particular case, but there are many
> other ways to produce the same effect.
See also bug 106106 and bug 106136.
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