[Bug 110848] [BXT/APL] Everything using GPU gets stuck after running parallel Media loads after 3D benchmarks

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jun 6 13:01:28 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110848

--- Comment #2 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Chris Wilson from comment #1)
> What's the latest tip tested?

Yesterday evening:
2019-06-05 16:28:24 7a984cf096: drm-tip: 2019y-06m-05d-16h-27m-26s UTC
integration manifest


(In reply to Eero Tamminen from comment #0)
> 50 ffmpeg instances can use a bit of GEM objects (and FFmpeg QSV uses more
> of them than MediaSDK alone, or FFmpeg VAAPI)

About this much (in total 2GB which shouldn't be a problem):
------------------------------------------
12769 shrinkable objects, 2378752000 bytes
491 unbound objects, 29552640 bytes
12277 bound objects, 2349133824 bytes
51 purgeable objects, 10121216 bytes
220 mapped objects, 11239424 bytes
2220 huge-paged objects (2M, 64K, 4K) 2080702464 bytes
12 display objects (globally pinned), 8851456 bytes
4294967296 [0x0000000010000000] gtt total
Supported page sizes: 2M, 64K, 4K
------------------------------------------

On each round the max number of huge-paged objects seems to grow, although it
drops back to same number after tests have finished.

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