[Bug 112169] [regression] (recoverable) GPU resets in slower 3D benchmarks

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 29 13:23:16 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=112169

Eero Tamminen <eero.t.tamminen at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           See Also|                            |https://bugs.freedesktop.or
                   |                            |g/show_bug.cgi?id=111424
      i915 platform|                            |KBL, SKL, BXT
      i915 features|                            |GPU hang

--- Comment #2 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Chris Wilson from comment #1)
> QoS; you can poke around with the timeout setting in config (via sysfs in
> later patches)

When do you think those config patches will land, and from which sysfs file one
can configure it?


> to try and determine the right ballpark. Current was chosen
> by looking at piglit and declaring the test that tried to keep preemption
> off for 1s a dos.

While these tests don't have slowest frame updates, they probably have slowest
individual draw calls.

GpuTest is public, so it can be easily tested.  Piano & Volplosion are slowest
tests in it, and slow linearly down with larger resolutions.

Marking this for all platforms I have, as it happens on all of them.

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