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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - intel-virtual-output: bad performance"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96820#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - intel-virtual-output: bad performance"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96820">bug 96820</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>(In reply to main.haarp from <a href="show_bug.cgi?id=96820#c2">comment #2</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=124936" name="attach_124936" title="5000 lines of ivo -v log">attachment 124936</a> <a href="attachment.cgi?id=124936&action=edit" title="5000 lines of ivo -v log">[details]</a></span>
> 5000 lines of ivo -v log
>
> Thanks.
>
> I've ran ivo with the -v flag while attaching two 2560x1440 monitors over
> DP. This produces quite a lot of log, I've attached it.
>
> However I can't find any hints regarding being rate-limited. What exactly am
> I looking for?</span >
I actually thought there was more timing info in there, but it's the frequency
and duration of the rendering and its synchronisation that's important.
<span class="quote">> I've also played with virtualgl vs. primus, but did not notice a difference
> between the two. ivo uses its own independent method of copying between X
> servers, correct?</span >
ivo is just using plain X (which iirc virtualgl and primus also do). What I am
hoping for is for nvidia to support DRI3/Present as that would give a very
simple way to do efficient transfers. Alternatively using glMapBuffer() may
fare better (although it should not from a technical standpoint).
The first step you may want to try is to stop your desktop wm from marking the
whole framebuffer as being damaged on every frame.</pre>
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