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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [i915] Feature request: Add support for fencing for PRIME setups"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95472#c22">Comment # 22</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [i915] Feature request: Add support for fencing for PRIME setups"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95472">bug 95472</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>(In reply to Mike Lothian from <a href="show_bug.cgi?id=95472#c21">comment #21</a>)
<span class="quote">> Yes I applied that patch, the tearing is really obvious in Metro 2033 Redux
> intro video, I've also confirmed it in Tomb Raider in the game play. Would
> you like me to try it with DRI2 too?</span >
Only if you are bored. I'm going to try and get my Haswell/nvidia combo working
this evening and at least get to the point of being able to trace the fences
coming out of nouveau and into i915.</pre>
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