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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [i915] Feature request: Add support for fencing for PRIME setups"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95472#c49">Comment # 49</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [i915] Feature request: Add support for fencing for PRIME setups"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95472">bug 95472</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to Chris Wilson from <a href="show_bug.cgi?id=95472#c48">comment #48</a>)
<span class="quote">> You really should check the compositors for missing glXWaitX because they've
> been relying on the implicit flushes from DRI2 (hence the dri3_wait_x hack
> for refreshing the tiled image from the shared linear buffer for tfp
> support).</span >
We always flush before Damage events are sent to the compositor, so I'm not
sure how that's relevant for this bug report.</pre>
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