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<body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - Graphic Reset after Suspend to RAM"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97306">bug 97306</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Assignee</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>idr@freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">Product</td>
<td>DRI
</td>
<td>Mesa
</td>
</tr>
<tr>
<td style="text-align:right;">Component</td>
<td>DRM/Intel
</td>
<td>Drivers/DRI/i915
</td>
</tr>
<tr>
<td style="text-align:right;">Version</td>
<td>unspecified
</td>
<td>git
</td>
</tr>
<tr>
<td style="text-align:right;">QA Contact</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>
</td>
</tr></table>
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Graphic Reset after Suspend to RAM"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97306#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Graphic Reset after Suspend to RAM"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97306">bug 97306</a>
from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
<pre>Assigning to Mesa product (please let me know if I am mistaken with this GPU
Hang).
>From this error dump, hung is happening in render ring batch with active head
at 0x0052e21c, with 0x7a000002 (PIPE_CONTROL) as IPEHR.
Batch extract (around 0x0052e21c):
0x0052e1f4: 0x7b003c04: 3DPRIMITIVE: rect list sequential
0x0052e1f8: 0x00000003: vertex count
0x0052e1fc: 0x00000000: start vertex
0x0052e200: 0x00000001: instance count
0x0052e204: 0x00000000: start instance
0x0052e208: 0x00000000: index bias
0x0052e20c: 0x7a000002: PIPE_CONTROL
0x0052e210: 0x00101000: no write, cs stall, render target cache flush,
0x0052e214: 0x00000000:
0x0052e218: 0x00000000:
0x0052e21c: 0x78011002: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 0, GS mod
0, PS mod 1
0x0052e220: 0x00000000: VS binding table
0x0052e224: 0x00000000: GS binding table
0x0052e228: 0x0003ff60: WM binding table
finally we may note that Instruction Stream interface done Register is not set
to default:
INSTDONE: 0x8888fffb
busy: EU 32
busy: EU 31
busy: EU 30
busy: EU 22
busy: EU 21
busy: EU 20
busy: EU 12
busy: EU 11
busy: EU 10
busy: EU 02
busy: EU 01
busy: EU 00
busy: HIZ</pre>
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