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<body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU hang issues: GPU HANG: ecode 6:0:0x85fffffc, in compiz [2881], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95464">bug 95464</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Version</td>
<td>unspecified
</td>
<td>git
</td>
</tr>
<tr>
<td style="text-align:right;">Product</td>
<td>DRI
</td>
<td>Mesa
</td>
</tr>
<tr>
<td style="text-align:right;">Component</td>
<td>DRM/Intel
</td>
<td>Drivers/DRI/i915
</td>
</tr>
<tr>
<td style="text-align:right;">Assignee</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>idr@freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">QA Contact</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>
</td>
</tr></table>
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<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU hang issues: GPU HANG: ecode 6:0:0x85fffffc, in compiz [2881], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95464#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU hang issues: GPU HANG: ecode 6:0:0x85fffffc, in compiz [2881], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95464">bug 95464</a>
from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
<pre>Assigning to Mesa product (please let me know if I am mistaken with this GPU
Hang).
>From this error dump, hung is happening in render ring batch with active head
at 0x294c46f8, with 0x7a000003 (PIPE_CONTROL) as IPEHR.
Batch extract (around 0x294c46f8):
0x294c46b8: 0x78090003: 3DSTATE_VERTEX_ELEMENTS
0x294c46bc: 0x02000000: buffer 0: valid, type 0x0000, src offset 0x0000
bytes
0x294c46c0: 0x11110000: (X, Y, Z, W), dst offset 0x00 bytes
0x294c46c4: 0x06000000: buffer 1: valid, type 0x0000, src offset 0x0000
bytes
0x294c46c8: 0x11110000: (X, Y, Z, W), dst offset 0x00 bytes
0x294c46cc: 0x7b001c04: 3DPRIMITIVE: quad list sequential
0x294c46d0: 0x00000004: vertex count
0x294c46d4: 0x00000000: start vertex
0x294c46d8: 0x00000001: instance count
0x294c46dc: 0x00000000: start instance
0x294c46e0: 0x00000000: index bias
0x294c46e4: 0x7a000003: PIPE_CONTROL
0x294c46e8: 0x00100002: no write, cs stall, stall at scoreboard,
0x294c46ec: 0x00000000: destination address
0x294c46f0: 0x00000000: immediate dword low
0x294c46f4: 0x00000000: immediate dword high
0x294c46f8: 0x7a000003: PIPE_CONTROL
0x294c46fc: 0x00004000: qword write,
0x294c4700: 0x068fa004: destination address
0x294c4704: 0x00000000: immediate dword low
0x294c4708: 0x00000000: immediate dword high
0x294c470c: 0x78021302: 3DSTATE_SAMPLER_STATE_POINTERS: VS mod 1, GS mod
1, PS mod 1
0x294c4710: 0x00000000: VS sampler state
0x294c4714: 0x00000000: GS sampler state
0x294c4718: 0x00007000: WM sampler state</pre>
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