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<body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash report in dmesg, flickering in rendering"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95501">bug 95501</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Version</td>
<td>XOrg git
</td>
<td>git
</td>
</tr>
<tr>
<td style="text-align:right;">Component</td>
<td>DRM/Intel
</td>
<td>Drivers/DRI/i915
</td>
</tr>
<tr>
<td style="text-align:right;">Product</td>
<td>DRI
</td>
<td>Mesa
</td>
</tr>
<tr>
<td style="text-align:right;">Assignee</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>idr@freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">QA Contact</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>
</td>
</tr></table>
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash report in dmesg, flickering in rendering"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95501#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash report in dmesg, flickering in rendering"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95501">bug 95501</a>
from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
<pre>Assigning to Mesa product (please let me know if I am mistaken with this GPU
Hang).
>From this error dump, hung is happening in render ring batch with active head
at 0x7ee1a230, with 0x7a000002 (PIPE_CONTROL) as IPEHR.
Batch extract (around 0x7ee1a230):
0x7ee1a1f0: 0x78080003: 3DSTATE_VERTEX_BUFFERS
0x7ee1a1f4: 0x00004008: buffer 0: sequential, pitch 8b
0x7ee1a1f8: 0x7ed9a000: buffer address
0x7ee1a1fc: 0xffffffff: max index
0x7ee1a200: 0x00000000: mbz
0x7ee1a204: 0x7b000005: 3DPRIMITIVE:
0x7ee1a208: 0x0000000f: rect list sequential
0x7ee1a20c: 0x0000453c: vertex count
0x7ee1a210: 0x00001aa0: start vertex
0x7ee1a214: 0x00000001: instance count
0x7ee1a218: 0x00000000: start instance
0x7ee1a21c: 0x00000000: index bias
0x7ee1a220: 0x7a000002: PIPE_CONTROL
0x7ee1a224: 0x00100002: no write, cs stall, stall at scoreboard,
0x7ee1a228: 0x00000000:
0x7ee1a22c: 0x00000000:
0x7ee1a230: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
0x7ee1a234: 0x000018c0: dword 1
0x7ee1a238: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
0x7ee1a23c: 0x0000ff80: dword 1</pre>
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