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    <body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [drm] stuck on render ring"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94408">bug 94408</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">QA Contact</td>
           <td>intel-gfx-bugs@lists.freedesktop.org
           </td>
           <td>
                
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Product</td>
           <td>DRI
           </td>
           <td>Mesa
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Assignee</td>
           <td>intel-gfx-bugs@lists.freedesktop.org
           </td>
           <td>idr@freedesktop.org
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Component</td>
           <td>DRM/Intel
           </td>
           <td>Drivers/DRI/i915
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [drm] stuck on render ring"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94408#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [drm] stuck on render ring"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94408">bug 94408</a>
              from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
        <pre>Not sure about cosmic ray ;) 
Assigning to Mesa product (please let me know if I am mistaken with this GPU
Hang).

>From this error dump, hung is happening in render ring batch with active head
at 0x0fb95320, with 0x7a000003 (PIPE_CONTROL) as IPEHR.

Batch extract (around 0x0fb95320):

0x0fb952fc:      0x780e0000: 3DSTATE_CC_STATE_POINTERS
0x0fb95300:      0x00006381:    pointer to COLOR_CALC_STATE at 0x00006380
(changed)
0x0fb95304:      0x78250000: 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
0x0fb95308:      0x00006341:    pointer to DEPTH_STENCIL_STATE at 0x00006340
(changed)
0x0fb9530c:      0x7a000003: PIPE_CONTROL
0x0fb95310:      0x00100002:    no write, cs stall, stall at scoreboard,
0x0fb95314:      0x00000000:    destination address
0x0fb95318:      0x00000000:    immediate dword low
0x0fb9531c:      0x00000000:    immediate dword high
0x0fb95320:      0x7a000003: PIPE_CONTROL
0x0fb95324:      0x00004000:    qword write,
0x0fb95328:      0x0784f000:    destination address
0x0fb9532c:      0x00000000:    immediate dword low
0x0fb95330:      0x00000000:    immediate dword high
0x0fb95334:      0x790d0002: 3DSTATE_MULTISAMPLE
0x0fb95338:      0x00000000:    dword 1
0x0fb9533c:      0x00000000:    dword 2
0x0fb95340:      0x00000000:    dword 3</pre>
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