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      <base href="https://bugs.freedesktop.org/">
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    <body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED DUPLICATE - i915 stuck on kernel ring on 4.6.rc5 on Skylake 6700HQ"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95187">bug 95187</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>DUPLICATE
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED DUPLICATE - i915 stuck on kernel ring on 4.6.rc5 on Skylake 6700HQ"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95187#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED DUPLICATE - i915 stuck on kernel ring on 4.6.rc5 on Skylake 6700HQ"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95187">bug 95187</a>
              from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
        <pre>Duplicate based on gpu crash dump.

Hung happening on SKL in render batch, IPEHR: 0x7b000005 and batch extract
around ACTHD: 0x00000000 ff02c5b8

0xff02c598:      0x78090005: 3DSTATE_VERTEX_ELEMENTS
0xff02c59c:      0x02000000:    buffer 0: invalid, type 0x0000, src offset
0x0000 bytes
0xff02c5a0:      0x22220000:    (0.0, 0.0, 0.0, 0.0), dst offset 0x00 bytes
0xff02c5a4:      0x02f60000:    buffer 0: invalid, type 0x00f6, src offset
0x0000 bytes
0xff02c5a8:      0x11230000:    (X, Y, 0.0, 1.0), dst offset 0x00 bytes
0xff02c5ac:      0x02f60004:    buffer 0: invalid, type 0x00f6, src offset
0x0004 bytes
0xff02c5b0:      0x11230000:    (X, Y, 0.0, 1.0), dst offset 0x00 bytes
Bad length 7 in (null), expected 6-6
0xff02c5b4:      0x7b000005: 3DPRIMITIVE: fail sequential
0xff02c5b8:      0x00000000:    vertex count
0xff02c5bc:      0x00000018:    start vertex
0xff02c5c0:      0x00000144:    instance count
0xff02c5c4:      0x00000001:    start instance
0xff02c5c8:      0x00000000:    index bias
0xff02c5cc:      0x00000000: MI_NOOP

*** This bug has been marked as a duplicate of <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GPU HANG: ecode 9:0:0x84dffff8, in X [1481], reason: Ring hung, action: reset"
   href="show_bug.cgi?id=95145">bug 95145</a> ***</pre>
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