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<body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 5:0:0x790af1fb"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94268">bug 94268</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Version</td>
<td>XOrg git
</td>
<td>unspecified
</td>
</tr>
<tr>
<td style="text-align:right;">QA Contact</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>
</td>
</tr>
<tr>
<td style="text-align:right;">Product</td>
<td>DRI
</td>
<td>Mesa
</td>
</tr>
<tr>
<td style="text-align:right;">Assignee</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>idr@freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">Component</td>
<td>DRM/Intel
</td>
<td>Drivers/DRI/i915
</td>
</tr></table>
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<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 5:0:0x790af1fb"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94268#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 5:0:0x790af1fb"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94268">bug 94268</a>
from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
<pre>Assigning to Mesa product.
>From this error dump, hung is happening in render ring batch with active head
at 0x07d4372c, with 0x79050004 (3DSTATE_DEPTH_BUFFER) as IPEHR.
Batch extract (around 0x07d4372c):
0x07d43700: 0x7a001002: PIPE_CONTROL: no write, no depth stall, RC write
flush, no inst flush
0x07d43704: 0x00000000: destination address
0x07d43708: 0x00000000: immediate dword low
0x07d4370c: 0x00000000: immediate dword high
0x07d43710: 0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
0x07d43714: 0x00000000: VS binding table
0x07d43718: 0x00000000: GS binding table
0x07d4371c: 0x00000000: Clip binding table
0x07d43720: 0x00000000: SF binding table
0x07d43724: 0x00007040: WM binding table
0x07d43728: 0x79050004: 3DSTATE_DEPTH_BUFFER
0x07d4372c: 0x2c081f7f: 2D, z24s8, pitch = 8064 bytes, tiled, HiZ 0,
Separate Stencil 0
0x07d43730: 0x12ef1000: depth offset
0x07d43734: 0x5db9f3c0: 2000x3000
0x07d43738: 0x00000000: volume depth
0x07d4373c: 0x00000000:
0x07d43740: 0x02000000: MI_FLUSH
0x07d43744: 0x78000005: 3DSTATE_PIPELINED_POINTERS
0x07d43748: 0x07d49fa0: VS state
0x07d4374c: 0x00000000: GS state
0x07d43750: 0x07d49f41: Clip state
0x07d43754: 0x07d49fc0: SF state
0x07d43758: 0x07d4a000: WM state</pre>
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