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<body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 6:0:0x85fffffc, in CivilizationV.e [1681], reason: Engine(s) hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97625">bug 97625</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">QA Contact</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>
</td>
</tr>
<tr>
<td style="text-align:right;">Version</td>
<td>unspecified
</td>
<td>12.0
</td>
</tr>
<tr>
<td style="text-align:right;">Assignee</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>idr@freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">Product</td>
<td>DRI
</td>
<td>Mesa
</td>
</tr>
<tr>
<td style="text-align:right;">Component</td>
<td>DRM/Intel
</td>
<td>Drivers/DRI/i915
</td>
</tr></table>
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 6:0:0x85fffffc, in CivilizationV.e [1681], reason: Engine(s) hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97625#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 6:0:0x85fffffc, in CivilizationV.e [1681], reason: Engine(s) hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97625">bug 97625</a>
from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
<pre>Assigning to Mesa product (please let me know if I am mistaken with this GPU
Hang).
>From this error dump, hung is happening in render ring batch with active head
at 0x741eb764, with 0x7a000003 (PIPE_CONTROL) as IPEHR.
Batch extract (around 0x741eb764):
0x741eb72c: 0x78090001: 3DSTATE_VERTEX_ELEMENTS
0x741eb730: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000
bytes
0x741eb734: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x741eb738: 0x7b009004: 3DPRIMITIVE: tri list random
0x741eb73c: 0x0000000c: vertex count
0x741eb740: 0x00000000: start vertex
0x741eb744: 0x00000001: instance count
0x741eb748: 0x00000000: start instance
0x741eb74c: 0x00000000: index bias
0x741eb750: 0x7a000003: PIPE_CONTROL
0x741eb754: 0x00100002: no write, cs stall, stall at scoreboard,
0x741eb758: 0x00000000: destination address
0x741eb75c: 0x00000000: immediate dword low
0x741eb760: 0x00000000: immediate dword high
0x741eb764: 0x7a000003: PIPE_CONTROL
0x741eb768: 0x00004000: qword write,
0x741eb76c: 0x04933004: destination address
0x741eb770: 0x00000000: immediate dword low
0x741eb774: 0x00000000: immediate dword high
0x741eb778: 0x78151003: 3DSTATE_CONSTANT_VS_STATE
0x741eb77c: 0x00007641: dword 1
0x741eb780: 0x00000000: dword 2
0x741eb784: 0x00000000: dword 3
0x741eb788: 0x00000000: dword 4</pre>
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